Goblin Warlock
Small Humanoid
- Armor Class: 15
- Hit Points: 21 (6d6)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 251
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
10 (+0) |
12 (+1) |
12 (+1) |
14 (+2) |
- Skills: arcana +3, stealth +4, intimidation +4
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Goblin
Actions
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Silver Fire: Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending the ongoing damage.
- Clinging Illusion: The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours until a creature touches it or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success the illusion appears transparent to the creature.
Reactions
- Quick Switch: When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects.
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