Goblin Boss
Small Humanoid
- Armor Class: 16
- Hit Points: 24 (7d6)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 250
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
14 (+2) |
10 (+0) |
12 (+1) |
12 (+1) |
12 (+1) |
- Skills: stealth +4, intimidation +3
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Goblin
Actions
- Multiattack: The goblin attacks twice with its scimitar.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Command Minions: Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each.
Bonus Actions
- Nimble Escape: The goblin takes the Disengage or Hide action.
Licensing – Markdown Format