Gnoll Pack Leader
Medium Humanoid
- Armor Class: 14
- Hit Points: 45 (10d8)
- Speed: walk 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 247
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
10 (+0) |
10 (+0) |
8 (-1) |
10 (+0) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 9
- Languages: Gnoll
Special Abilities
- Pack Tactics: The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.
Actions
- Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Multiattack: The gnoll attacks twice with its spear.
- Chilling Laughter (Recharge 6): The gnolls barking laughter drives allies into a frenzy. Each other creature of the gnolls choice within 30 feet that can hear it and has a Rampaging Bite bonus action can use its reaction to make a Rampaging Bite.
Bonus Actions
- Rampaging Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.
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