Gnoll Demonfang
Medium Humanoid
- Armor Class: 15
- Hit Points: 65 (10d8+20)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 247
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
16 (+3) |
14 (+2) |
10 (+0) |
10 (+0) |
12 (+1) |
- Saving Throws: Con +4, Wis +2, Cha +3
- Skills:
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Abyssal, Gnoll
Special Abilities
- Aligned: The gnoll radiates a Chaotic and Evil aura.
- Possessed: If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
Actions
- Multiattack: The gnoll attacks three times with its Charging Claw.
- Charging Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
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