Gladiator
Medium Humanoid
- Armor Class: 16
- Hit Points: 105 (14d8+42)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: A5e Monstrous Menagerie, page 474
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
16 (+3) |
10 (+0) |
12 (+1) |
14 (+2) |
- Saving Throws: Str +7, Con +6
- Skills: athletics +7, intimidation +5, performance +5
- Senses: passive Perception 11
- Languages: any one
Special Abilities
- Combat Expertise: The damage of the gladiators attacks includes a d6 expertise die.
Actions
- Multiattack: The gladiator makes two melee attacks with their spear or throws two javelins.
- Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Shield: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Javelin: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Bonus Actions
- Shield Rush: The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.
Reactions
- Shield Block: If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.
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