Glabrezu
Large Fiend
- Armor Class: 17
- Hit Points: 157 (15d10+75)
- Speed: walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 68
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
20 (+5) |
18 (+4) |
18 (+4) |
18 (+4) |
- Saving Throws: Str +9, Con +9, Wis +8, Cha +8
- Skills: deception +8, stealth +7
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 14
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Chaotic Evil: The glabrezu radiates a Chaotic and Evil aura.
- Magic Resistance: The glabrezu has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The glabrezu makes two pincer attacks.
- Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately.
- Wish: Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice.
Bonus Actions
- Fists: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
- Rend: If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half.
- Darkness: Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
- Confusion (1/Day): The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success.
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