Gibbering Mouther
Medium Aberration
- Armor Class: 9
- Hit Points: 67 (9d8+27)
- Speed: walk 20 ft. swim 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 245
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
8 (-1) |
16 (+3) |
2 (-4) |
10 (+0) |
6 (-2) |
- Skills:
- Damage Resistances: psychic
- Condition Immunities: prone
- Senses: darkvision 60 ft., passive Perception 10
- Languages:
Special Abilities
- Amphibious: The mouther can breathe air and water.
- Gibbering Mouths: The mouther babbles constantly. A living non-aberration creature that starts its turn within 30 feet and can hear its gibbering makes a DC 10 Intelligence saving throw. On a failure, the creature is confused until the start of its next turn.
- Reality Eater: The ground within 15 feet of the mouther is the consistency of sucking mud and is difficult terrain to all creatures except the mouther. Each non-aberrant creature that starts its turn in the area or enters it for the first time on its turn makes a DC 10 Strength saving throw. On a failure, its Speed is reduced to 0 until the start of its next turn.
Actions
- Multiattack: The mouther makes two bite attacks.
- Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage and the target makes a DC 10 Strength saving throw falling prone on a failure. If the target is killed by this attack it is absorbed into the mouther.
Bonus Actions
- Blinding Bile (Recharge 5-6): Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) acid damage, and the target is blinded until the end of the mouthers next turn.
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