Giant Water Elemental
Huge Elemental
- Armor Class: 14
- Hit Points: 157 (15d12+60)
- Speed: walk 30 ft. swim 90 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 194
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
18 (+4) |
6 (-2) |
10 (+0) |
6 (-2) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: acid; damage from nonmagical weapons
- Condition Immunities: fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Aquan
Special Abilities
- Conductive: If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage.
- Fluid Form: The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing.
- Freeze: If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn.
Actions
- Multiattack: The elemental makes two slam attacks.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.
- Whelm: The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure the target is grappled (escape DC 15). Until this grapple ends the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures.
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