Giant Octopus
Large Beast
- Armor Class: 11
- Hit Points: 32 (5d10+5)
- Speed: walk 10 ft. swim 60 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 448
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
12 (+1) |
4 (-3) |
12 (+1) |
4 (-3) |
- Skills: stealth +3
- Senses: darkvision 60 ft., passive Perception 11
- Languages:
Special Abilities
- Camouflage: The octopus has advantage on Stealth checks.
- Water Breathing: The octopus breathes water and can hold its breath for 1 hour while in air.
Actions
- Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
Bonus Actions
- Ink Cloud (1/Day): If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
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