Giant Fire Elemental
Huge Elemental
- Armor Class: 14
- Hit Points: 127 (15d12+30)
- Speed: walk 50 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 194
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
14 (+2) |
6 (-2) |
10 (+0) |
6 (-2) |
- Skills:
- Damage Immunities: fire, poison
- Damage Resistances: damage from nonmagical weapons
- Condition Immunities: fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Ignan
Special Abilities
- Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing.
- Fiery Aura: A creature that ends its turn within 5 feet of the fire elemental takes 5 (1d10) fire damage. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
- Water Weakness: The elemental takes 6 (1d12) cold damage if it enters a body of water or starts its turn in a body of water, is splashed with at least 5 gallons of water, or is hit by a water elementals slam attack.
- Elemental Nature: An elemental doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The elemental makes two slam attacks.
- Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 4) fire damage and the target suffers 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage.
- Wildfire (Recharge 4-6): The elemental moves up to half its Speed without provoking opportunity attacks. It can enter the spaces of hostile creatures but not end this movement there. When a creature shares its space with the elemental for the first time during this movement the creature is subject to the elementals Fiery Aura and the elemental can make a slam attack against that creature.
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