Ghast
Medium Undead
- Armor Class: 13
- Hit Points: 36 (8d8)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 230
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
16 (+3) |
10 (+0) |
10 (+0) |
10 (+0) |
8 (-1) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, fatigue, paralyzed, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common
Special Abilities
- Stench: A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.
- Turning Defiance: The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.
- Undead Nature: Ghouls and ghasts dont require air, sustenance, or sleep.
Actions
- Paralyzing Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.
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