Frost Giant
Huge Giant
- Armor Class: 15
- Hit Points: 138 (12d12+60)
- Speed: walk 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 236
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
8 (-1) |
20 (+5) |
10 (+0) |
10 (+0) |
12 (+1) |
- Saving Throws: Str +10, Con +9, Wis +4, Cha +5
- Skills: athletics +10, perception +4, survival +4
- Damage Immunities: cold
- Senses: passive Perception 14
- Languages: Common, Giant
Special Abilities
- Fire Fear: When the giant takes fire damage, it is rattled until the end of its next turn.
Actions
- Multiattack: The giant makes two melee weapon attacks.
- Battleaxe: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.
- Rock: Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
Bonus Actions
- Grab: One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.
- Stomp (1/Day): Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.
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