Flesh Guardian
Medium Construct
- Armor Class: 9
- Hit Points: 93 (11d8+44)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 262
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
8 (-1) |
18 (+4) |
6 (-2) |
10 (+0) |
5 (-3) |
- Skills:
- Damage Immunities: lightning, poison; damage from nonmagical, non-adamantine weapons
- Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Berserk: When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.
- If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check: On a success, the guardian is no longer berserk.
- Fire Fear: When the guardian takes fire damage, it is rattled until the end of its next turn.
- Immutable Form: The guardian is immune to any effect that would alter its form.
- Lightning Absorption: When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.
- Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature: Guardians dont require air, sustenance, or sleep.
Actions
- Multiattack: The guardian attacks twice with its slam.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Hurl Object: Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
- Lightning Bolt (1/Day, While Bloodied): An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.
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