Fire Giant
Huge Giant
- Armor Class: 18
- Hit Points: 162 (13d12+78)
- Speed: walk 30 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: A5e Monstrous Menagerie, page 234
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
10 (+0) |
22 (+6) |
10 (+0) |
14 (+2) |
12 (+1) |
- Saving Throws: Str +11, Dex +4, Con +10, Cha +5
- Skills: athletics +11, perception +6, intimidation +5
- Damage Immunities: fire
- Senses: passive Perception 16
- Languages: Giant
Special Abilities
- Cold Weakness: When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
Actions
- Multiattack: The giant makes two greatsword attacks.
- Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
- Rock: Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
- Sword Sweep (1/Day, While Bloodied): The giant makes a greatsword attack against each creature within 10 feet.
Reactions
- Kick: When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.
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