Fallen Planetar
Large Celestial
- Armor Class: 19
- Hit Points: 250 (20d10+140)
- Speed: walk 40 ft. fly 120 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: A5e Monstrous Menagerie, page 19
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
22 (+6) |
24 (+7) |
22 (+6) |
24 (+7) |
24 (+7) |
- Saving Throws: Wis +12, Cha +12
- Skills: athletics +11, insight +12, perception +12, religion +12
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic, poison
- Damage Resistances: radiant; damage from nonmagical weapons
- Condition Immunities: charmed, exhaustion, frightened, poisoned
- Senses: truesight 60 ft., passive Perception 22
- Languages: all, telepathy 120 ft.
Special Abilities
- Champion of Truth: The planetar automatically detects lies. Additionally, it cannot lie.
- Innate Spellcasting: The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead
Actions
- Multiattack: The planetar attacks twice with its flaming sword.
- Flaming Sword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.
- Heavenly Bolt: The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.
- Heal (2/Day): The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.
- Consume Life Energy (1/Day): The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead.
Bonus Actions
- Awe-Inspiring Gaze (Gaze): The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours.
Reactions
- Protective Parry: When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.
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