Elephant
Huge Beast
- Armor Class: 12
- Hit Points: 76 (8d12+24)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 443
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
8 (-1) |
16 (+3) |
4 (-3) |
10 (+0) |
6 (-2) |
- Skills:
- Senses: passive Perception 10
- Languages:
Actions
- Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.
- Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Bonus Actions
- Trample Underfoot: The elephant makes a stomp attack against a prone creature.
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