Efreeti Noble
Large Elemental
- Armor Class: 17
- Hit Points: 344 (30d10+180)
- Speed: walk 40 ft. fly 60 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: A5e Monstrous Menagerie, page 221
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
18 (+4) |
22 (+6) |
14 (+2) |
16 (+3) |
16 (+3) |
- Saving Throws: Dex +8, Int +6, Wis +7, Cha +7
- Skills: athletics +10, intimidation +7, perception +7
- Damage Immunities: fire
- Senses: darkvision 120 ft., passive Perception 17
- Languages: Ignan
Special Abilities
- Innate Spellcasting: The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)
Actions
- Multiattack: The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.
- Brass Sword: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.
- Kick: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage and the target is pushed 10 feet away from the efreet.
- Hurl Flame: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.
Bonus Actions
- Fiery Wall (1/Day): An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.
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