Drainpipe Gargoyle
Medium Elemental
- Armor Class: 15
- Hit Points: 45 (6d8+18)
- Speed: walk 30 ft. fly 60 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 215
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
16 (+3) |
8 (-1) |
14 (+2) |
8 (-1) |
- Saving Throws: Str +4, Con +5
- Skills: perception +4
- Damage Immunities: poison
- Damage Resistances: piercing and slashing damage from nonmagical, non-adamantine weapons
- Condition Immunities: fatigue, petrified, poisoned, unconscious
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Terran
Special Abilities
- False Appearance: While motionless, the gargoyle is indistinguishable from a normal statue.
- Elemental Nature: Gargoyles dont require air, sustenance, or sleep.
Actions
- Multiattack: The gargoyle attacks with its bite and its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
- Rock: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
- Spit (Recharge 5-6): The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.
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