Dragon Turtle
Gargantuan Dragon
- Armor Class: 21
- Hit Points: 264 (16d20+96)
- Speed: walk 20 ft. swim 40 ft.
- Challenge Rating: 17 (18,000 XP)
- Source: A5e Monstrous Menagerie, page 181
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
10 (+0) |
22 (+6) |
14 (+2) |
16 (+3) |
16 (+3) |
- Saving Throws: Dex +6, Con +12, Int +8, Wis +9
- Skills: history +8, insight +9, nature +8
- Damage Resistances: cold, fire
- Senses: darkvision 120 ft., passive Perception 13
- Languages: Aquan, Common, Draconic
Special Abilities
- Amphibious: The dragon turtle can breathe air and water.
- Innate Spellcasting: The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth
Actions
- Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.
- Ram: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.
- Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.
- Steam Breath (Recharge 5-6): The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.
- Lightning Storm (1/Day): Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.
Bonus Actions
- Claws: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.
Reactions
- Retract: When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.
- Tail: When the dragon turtle is hit by an opportunity attack, it makes a tail attack.
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