Dire Wolf
Large Beast
- Armor Class: 13
- Hit Points: 30 (4d10+8)
- Speed: walk 50 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 443
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
14 (+2) |
2 (-4) |
12 (+1) |
6 (-2) |
- Skills: perception +3, stealth +4
- Senses: darkvision 30 ft., passive Perception 13
- Languages:
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Perception checks that rely on hearing and smell.
- Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
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