Deep Dwarf Soldier
Medium Humanoid
- Armor Class: 16
- Hit Points: 19 (3d8+6)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 493
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
14 (+2) |
10 (+0) |
10 (+0) |
10 (+0) |
- Saving Throws: Str +4, Con +4
- Skills: perception +2, survival +2
- Senses: passive Perception 12, darkvision 120 ft.
- Languages: any one
Special Abilities
- Deep Dwarf Resistance: The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
- Deep Dwarf Magic: The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.
Actions
- War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
- Enlarge (2nd-Level; V, S, Concentration): The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
- Invisibility (2nd-Level; V, S, Concentration): The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
- Heavy Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Bonus Actions
- Tactical Movement: Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.
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