Death Dog
Medium Monstrosity
- Armor Class: 12
- Hit Points: 32 (5d8+10)
- Speed: walk 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 442
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
14 (+2) |
14 (+2) |
2 (-4) |
12 (+1) |
6 (-2) |
- Skills: perception +3, stealth +4
- Senses: darkvision 120 ft., passive Perception 18
- Languages:
Special Abilities
- Two Heads: The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.
Actions
- Multiattack: The death dog attacks twice with its bite.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.
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