Cyclops
Huge Giant
- Armor Class: 13
- Hit Points: 126 (11d12+55)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: A5e Monstrous Menagerie, page 58
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
20 (+5) |
8 (-1) |
10 (+0) |
10 (+0) |
- Skills: animal +0, survival +3
- Senses: passive Perception 10
- Languages: Giant
Special Abilities
- Panicked Rage: While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
- Poor Depth Perception: The cyclops makes all ranged attacks with disadvantage.
Actions
- Multiattack: The cyclops makes two melee attacks.
- Club: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Rock: Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
Bonus Actions
- Thick Skulled (1/Day): The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
Reactions
- Big Windup: When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
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