Cultist
Medium Humanoid
- Armor Class: 12
- Hit Points: 9 (2d8)
- Speed: walk 30 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: A5e Monstrous Menagerie, page 472
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills: deception +2, religion +2
- Senses: passive Perception 10
- Languages: any one
Special Abilities
- Fanatic: The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
Actions
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Cultists worship forbidden gods, devils, demons, and other sinister beings: Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
Licensing – Markdown Format