Clockwork Sentinel
Medium Construct
- Armor Class: 18
- Hit Points: 60 (8d8+24)
- Speed: walk 35 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 52
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
16 (+3) |
1 (-5) |
6 (-2) |
1 (-5) |
- Skills: athletics +5, perception +0, survival +0
- Damage Immunities: poison, psychic
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: blindsight 120 ft. (blind beyond that range), passive Perception 12
- Languages:
Special Abilities
- False Appearance: While motionless, the sentinel is indistinguishable from normal armor.
- Clockwork Nature: A clockwork doesnt require air, nourishment, or rest, and is immune to disease.
- Immutable Form: The clockwork is immune to any effect that would alter its form.
Actions
- Multiattack: The sentinel attacks three times.
- Halberd: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
- Calculated Sweep: The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.
Bonus Actions
- Overclock (Recharge 5-6): The sentinel takes the Dash action.
Reactions
- Parry: The sentinel adds 2 to its AC against one melee attack that would hit it.
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