Clay Guardian
Large Construct
- Armor Class: 14
- Hit Points: 133 (14d10+56)
- Speed: walk 25 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 261
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
18 (+4) |
3 (-4) |
10 (+0) |
1 (-5) |
- Skills:
- Damage Immunities: acid, poison, psychic; damage from nonmagical, non-adamantine weapons
- Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Constructed Nature: Guardians dont require air, sustenance, or sleep.
- Acid Absorption: When the guardian is subjected to acid damage, it instead regains hit points equal to the acid damage dealt.
- Berserk: When the guardian starts its turn while bloodied , roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can’t reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.
- Bloodied Haste: While the guardian is bloodied, its speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws , and it can use its slam as a bonus action.
- Immutable Form: The guardian is immune to any effect that would alter its form.
- Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The guardian attacks twice with its slam.
- Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature it makes a DC 15 Constitution saving throw. On a failure its hit point maximum is reduced by an amount equal to the damage dealt. The target dies if its hit point maximum is reduced to 0. A greater restoration spell or similar magic removes the reduction.
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