Chimera
Large Monstrosity
- Armor Class: 13
- Hit Points: 114 (12d10+48)
- Speed: walk 30 ft. fly 60 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: A5e Monstrous Menagerie, page 45
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
18 (+4) |
3 (-4) |
16 (+3) |
10 (+0) |
- Saving Throws: Con +7, Int +-1, Wis +6
- Skills: perception +6
- Senses: darkvision 60 ft., passive Perception 21
- Languages:
Special Abilities
- Reactive Heads: The chimera can take three reactions per round, but not more than one per turn.
- Three Heads: The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked.
- Wakeful: When one of the chimeras heads is asleep, the others are awake.
Actions
- Headbutt: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage or 14 (4d4 + 4) slashing damage against a prone target.
- Breath Weapon (Recharge 5-6): The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
Reactions
- Tail Swipe (1/Day): If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone.
- Winged Charge (1/Day): If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker.
Legendary Actions
- The chimera can take 2 legendary actions: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- Bite: The chimera uses its Bite attack.
- Claw: The chimera uses its Claw attack.
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