Cave Ogre
Large Giant
- Armor Class: 12
- Hit Points: 119 (14d10+42)
- Speed: walk 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 347
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
8 (-1) |
16 (+3) |
10 (+0) |
10 (+0) |
8 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Giant
Special Abilities
- Elite Recovery: At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.
Actions
- Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
- Sweeping Strike: Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
- Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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