Bunyip
Huge Beast
- Armor Class: 14
- Hit Points: 150 (12d12+72)
- Speed: walk 20 ft. swim 50 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: A5e Monstrous Menagerie, page 441
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
15 (+2) |
22 (+6) |
3 (-4) |
12 (+1) |
8 (-1) |
- Saving Throws: Dex +5, Wis +4
- Skills: athletics +9, perception +4, stealth +5, survival +4
- Damage Resistances: cold, thunder
- Senses: darkvision 120 ft., passive Perception 16
- Languages:
Special Abilities
- Brave: The bunyip has advantage on saving throws against being frightened.
- Hold Breath: The bunyip can hold its breath for 1 hour.
- Keen Hearing and Smell: The bunyip has advantage on Perception checks that rely on hearing or smell.
Actions
- Multiattack: The bunyip makes a bite attack and two slam attacks.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
- Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
Bonus Actions
- Terrifying Howl: The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.
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