Bone Devil
Large Fiend
- Armor Class: 19
- Hit Points: 142 (15d10+60)
- Speed: walk 50 ft. fly 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 80
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
18 (+4) |
16 (+3) |
14 (+2) |
16 (+3) |
- Saving Throws: Int +6, Wis +7, Cha +7
- Skills: athletics +8, deception +7, insight +7, perception +7, stealth +7
- Damage Resistances: cold; damage from nonmagical, non-silvered weapons
- Senses: darkvision 120 ft., passive Perception 16
- Languages: Infernal, telepathy 120 ft.
Special Abilities
- Devils Sight: The devils darkvision penetrates magical darkness.
- Lawful Evil: The devil radiates a Lawful and Evil aura.
- Magic Resistance: The devil has advantage on saving throws against spells and magical effects.
Actions
- Barbed Spear: Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.
- Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.
- Invisibility: The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.
Bonus Actions
- Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) poison damage, and the target makes a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failure. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success.
Licensing – Markdown Format