Blackguard
Medium Humanoid
- Armor Class: 18
- Hit Points: 82 (11d8+33)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 475
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
16 (+3) |
12 (+1) |
14 (+2) |
14 (+2) |
- Saving Throws: Str +6, Con +6, Wis +5
- Skills: athletics +6, intimidation +5, perception +5
- Senses: passive Perception 15
- Languages: any two
Special Abilities
- Aura of Anger: While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.
Actions
- Multiattack: The knight attacks three times with their greatsword.
- Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Lance (Mounted Only): Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
- Heavy Crossbow: Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.
- Vile Curse (1/Day): The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.
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