Bearded Devil
Medium Fiend
- Armor Class: 13
- Hit Points: 52 (8d8+16)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 79
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
14 (+2) |
8 (-1) |
12 (+1) |
10 (+0) |
- Saving Throws: Str +5, Con +4, Wis +3
- Skills:
- Damage Immunities: fire, poison
- Damage Resistances: cold; damage from nonmagical, non-silvered weapons
- Condition Immunities: frightened, poisoned
- Senses: darkvision 120 ft., passive Perception 11
- Languages: Infernal, telepathy 120 ft.
Special Abilities
- Devils Sight: The devils darkvision penetrates magical darkness.
- Lawful Evil: The devil radiates a Lawful and Evil aura.
- Magic Resistance: The devil has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The devil attacks once with its beard and once with its glaive.
- Beard: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
- Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.
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