Azer Forgemaster
Medium Elemental
- Armor Class: 16
- Hit Points: 78 (12d8+24)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 28
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
14 (+2) |
12 (+1) |
16 (+3) |
16 (+3) |
- Skills:
- Damage Vulnerabilities: cold
- Damage Immunities: fire, poison
- Condition Immunities: poisoned
- Senses: passive Perception 13
- Languages: Common, Ignan
Special Abilities
- Fiery Aura: A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Multiattack: The azer attacks with its returning hammer and uses Bonfire if available.
- Returning Hammer: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.
- Bonfire (3/Day): A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.
Bonus Actions
- Fire Step: While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.
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