Adult Black Dragon Lich
Huge Undead
- Armor Class: 19
- Hit Points: 253 (22d12+110)
- Speed: walk 40 ft. fly 80 ft. swim 40 ft.
- Challenge Rating: 17 (18,000 XP)
- Source: A5e Monstrous Menagerie, page 96
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
14 (+2) |
20 (+5) |
14 (+2) |
12 (+1) |
16 (+3) |
- Saving Throws: Dex +8, Con +11, Wis +7, Cha +9
- Skills: history +8, perception +7, stealth +8
- Damage Immunities: acid, necrotic, poison
- Condition Immunities: charmed, fatigued, frightened, paralyzed, poisoned
- Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 20
- Languages: Common, Draconic
Special Abilities
- Ambusher: When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead
Actions
- Multiattack: The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.
- Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.
- Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.
- Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.
- Acid Spit: The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.
- Acid Breath (Recharge 5-6): The dragon exhales sizzling acid or necrotic energy in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.
Reactions
- Tail Attack: When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.
Legendary Actions
- The dragon can take 3 legendary actions: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- Darkness: The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.
- Roar: Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.
- Wing Attack: The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.
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