Huge Giant, Chaotic Good
| STAT | SCORE | MOD | SAVE |
|---|---|---|---|
| STR | 29 | +9 | +14 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +10 |
| INT | 16 | +3 | +3 |
| WIS | 20 | +5 | +10 |
| CHA | 18 | +4 | +9 |
Amphibious. The giant can breathe air and water.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):