Sphinx of Wonder
Small Celestial, Lawful Good
- Armor Class: 13
- Hit Points: 24 (7d4 + 7)
- Speed: 20 ft., Fly 40 ft.
- Initiative: +3 (13)
| STAT |
SCORE |
MOD |
SAVE |
| STR |
6 |
-2 |
-2 |
| DEX |
17 |
+3 |
+3 |
| CON |
13 |
+1 |
+1 |
| INT |
15 |
+2 |
+2 |
| WIS |
12 |
+1 |
+1 |
| CHA |
11 |
+0 |
+0 |
- Resistances: Necrotic, Psychic, Radiant
- Skills: Arcana +4, Religion +4, Stealth +5
- Senses: darkvision 60 ft.; Passive Perception 11
- Languages: Celestial, Common
- CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
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