Pirate Captain

Small Humanoid, Neutral

STAT SCORE MOD SAVE
STR 10 +0 +3
DEX 18 +4 +7
CON 14 +2 +2
INT 10 +0 +0
WIS 14 +2 +5
CHA 17 +3 +6

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

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