Zombie
Medium Undead neutral evil
- Armor Class: 8
- Hit Points: 22 (3d8+9)
- Speed: walk 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: 5.1 SRD (2015 MM), page 356
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
6 (-2) |
16 (+3) |
3 (-4) |
6 (-2) |
5 (-3) |
- Saving Throws: Wis +0
- Skills:
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 8
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
- Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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