Young White Dragon
Large Dragon chaotic evil
- Armor Class: 17 (natural armor)
- Hit Points: 133 (14d10+56)
- Speed: walk 40 ft. burrow 20 ft. fly 80 ft. swim 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: 5.1 SRD (2015 MM), page 290
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
18 (+4) |
6 (-2) |
11 (+0) |
12 (+1) |
- Saving Throws: Dex +3, Con +7, Wis +3, Cha +4
- Skills: perception +6, stealth +3
- Damage Immunities: cold
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages: Common, Draconic
Special Abilities
- Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Cold Breath (Recharge 5-6): The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
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