Young Brass Dragon
Large Dragon chaotic good
- Armor Class: 17 (natural armor)
- Hit Points: 110 (13d10+39)
- Speed: walk 40 ft. burrow 20 ft. fly 80 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: 5.1 SRD (2015 MM), page 292
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
10 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
15 (+2) |
- Saving Throws: Dex +3, Con +6, Wis +3, Cha +5
- Skills: perception +6, persuasion +5, stealth +3
- Damage Immunities: fire
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages: Common, Draconic
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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