Xorn
Medium Elemental neutral
- Armor Class: 19 (natural armor)
- Hit Points: 73 (7d8+42)
- Speed: walk 20 ft. burrow 20 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: 5.1 SRD (2015 MM), page 356
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
10 (+0) |
22 (+6) |
11 (+0) |
10 (+0) |
11 (+0) |
- Skills: perception +6, stealth +3
- Damage Resistances: piercing and slashing from nonmagical attacks not made with adamantine weapons
- Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages: Terran
Special Abilities
- Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
- Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
- Multiattack: The xorn makes three claw attacks and one bite attack.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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