Wolf
Medium Beast unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 11 (2d8+2)
- Speed: walk 40 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: 5.1 SRD (2015 MM), page 393
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
15 (+2) |
12 (+1) |
3 (-4) |
12 (+1) |
6 (-2) |
- Skills: perception +3, stealth +4
- Senses: passive Perception 13
- Languages:
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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