Winter Wolf
Large Monstrosity neutral evil
- Armor Class: 13 (natural armor)
- Hit Points: 75 (10d10+20)
- Speed: walk 50 ft.
- Challenge Rating: 3 (700 XP)
- Source: 5.1 SRD (2015 MM), page 392
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
13 (+1) |
14 (+2) |
7 (-2) |
12 (+1) |
8 (-1) |
- Skills: perception +5, stealth +3
- Damage Immunities: cold
- Senses: passive Perception 15
- Languages: Common, Giant, Winter Wolf
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Cold Breath (Recharge 5-6): The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Licensing – Markdown Format