Vrock
Large Fiend chaotic evil
- Armor Class: 15 (natural armor)
- Hit Points: 104 (11d10+44)
- Speed: walk 40 ft. fly 60 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: 5.1 SRD (2015 MM), page 273
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
15 (+2) |
18 (+4) |
8 (-1) |
13 (+1) |
8 (-1) |
- Saving Throws: Dex +5, Wis +4, Cha +2
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 11
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The vrock makes two attacks: one with its beak and one with its talons.
- Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Talons: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Spores (Recharge 6): A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
- Stunning Screech (1/Day): The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.
- Variant: Summon Demon (1/Day): The demon chooses what to summon and attempts a magical summoning.
A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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