Thug
Medium Humanoid any non-good alignment
- Armor Class: 11 (leather armor)
- Hit Points: 32 (5d8+10)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 402
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
11 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
11 (+0) |
- Skills: intimidation +2
- Senses: passive Perception 10
- Languages: any one language (usually Common)
Special Abilities
- Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Multiattack: The thug makes two melee attacks.
- Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Licensing – Markdown Format