Swarm of Quippers
Medium Beast unaligned
- Armor Class: 13
- Hit Points: 28 (8d8-8)
- Speed: walk 0 ft. swim 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: 5.1 SRD (2015 MM), page 390
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
16 (+3) |
9 (-1) |
1 (-5) |
7 (-2) |
2 (-4) |
- Skills:
- Damage Resistances: bludgeoning, piercing, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: darkvision 60 ft., passive Perception 8
- Languages:
Special Abilities
- Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Water Breathing: The swarm can breathe only underwater.
Actions
- Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Licensing – Markdown Format