Stone Golem
Large Construct unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 178 (17d10+85)
- Speed: walk 30 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: 5.1 SRD (2015 MM), page 317
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
9 (-1) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
- Skills:
- Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120 ft., passive Perception 10
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Multiattack: The golem makes two slam attacks.
- Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Slow (Recharge 5-6): The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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