Stone Giant
Huge Giant neutral
- Armor Class: 17 (natural armor)
- Hit Points: 126 (11d12+55)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: 5.1 SRD (2015 MM), page 313
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
15 (+2) |
20 (+5) |
10 (+0) |
12 (+1) |
9 (-1) |
- Saving Throws: Dex +5, Con +8, Wis +4
- Skills: athletics +12, perception +4
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Giant
Special Abilities
- Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack: The giant makes two greatclub attacks.
- Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
- Rock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Licensing – Markdown Format