Stirge
Tiny Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 2 (1d4)
- Speed: walk 10 ft. fly 40 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: 5.1 SRD (2015 MM), page 349
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 4 (-3) |
16 (+3) |
11 (+0) |
2 (-4) |
8 (-1) |
6 (-2) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 9
- Languages:
Actions
- Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
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