Spy
Medium Humanoid any alignment
- Armor Class: 12
- Hit Points: 27 (6d8)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: 5.1 SRD (2015 MM), page 402
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
15 (+2) |
10 (+0) |
12 (+1) |
14 (+2) |
16 (+3) |
- Skills: deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
- Senses: passive Perception 16
- Languages: any two languages
Special Abilities
- Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
- Multiattack: The spy makes two melee attacks.
- Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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